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Download / Import

How to download and import assets using Cargo.

Maxx Burman avatar
Written by Maxx Burman
Updated over 2 months ago

Asset Inspector

When you click on a thumbnail, the Asset Inspector will appear on the right side of the screen.

The Asset Inspector contains details about the asset, including:

  • Asset Preview Images

  • The Asset’s Name

  • Which Kit the Asset is from

  • The Polycount, Scale (Height), and Material count of the Asset


Downloading (unlocking) an Asset

In order to import an asset into your 3D software scene or project, you must first unlock the asset in Cargo, this is done through the Download function.

Select Texture Size

Choose your desired texture size for the asset. You can see the file size of each option within the Texture Size drop-down menu.

Note: The Asset Inspector defaults to the Texture Size set in your Software Settings.

Click Download

After selecting the texture size, click the “Download” button at the bottom of the Asset Inspector.

The Download Bar will become a progress bar. Cancel the download at any time by clicking on the “X” on the progress bar.

Build a Download Queue

You can select multiple assets to download at the same time by using Cargo's download queue.
Click on an asset you'd like to use, click the download button and repeat!

View the download queue by clicking "Progress" in the bottom left of Cargo.

Remove an asset from the queue by clicking the asset and then click "Cancel" for that asset.


Importing an Asset into your 3D Software

When the assets finish downloading, the progress bar becomes the Import button.

Click Import once to open the asset in your 3D software.

Ensure that your 3D software is open and the Cargo Plugin is connected or activated within your 3D software.
Cargo plugin connection steps vary by 3D Software.

While Cargo will show that the import is complete, there may be a delay while your 3D software renders the asset. Switch over to your 3D Software project to monitor when the asset has fully imported.

Learn more about the Cargo Plugins in Connecting Your 3D Software.

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