Skip to main content
Cargo Changelog

Cargo plugin improvements and fixes

Elaine Deveney avatar
Written by Elaine Deveney
Updated this week

Cargo for Windows v1.4.3

January 22, 2025

We've added support for new DCC versions this update for Unreal Engine, Blender, Unity, and Cinema4D.

Software Support

  • Added Blender 4.3 Support​

  • Added C4D 2025 support​

  • Added Unity 6 support​

  • Added Unreal 5.5 support​


Cargo for Mac v0.5.3-beta

January 22, 2025

We've added support for new DCC versions this update for Unreal Engine, Blender, and Cinema4D.

Software Support

  • Added Blender 4.3 Support​

  • Added C4D 2025 support​

  • Added Unreal 5.5 support​


Cargo for Windows v1.4.2

November 4, 2024

Second hotfix for the last update, this should now bring you reliable and improved imports of the entire Cargo library.

Bug Fixes

  • Fixed a bug where imports would lead to NULL or empty objects in all DCCs.


Cargo for macOS v0.5.2-beta

November 4, 2024

Second hotfix for the last update, this should now bring you reliable and improved imports of the entire Cargo library.

Bug Fixes

  • Fixed a bug where imports would lead to NULL or empty objects in all DCCs.


Cargo for macOS v0.5.1-beta

November 4, 2024

1st round of hot fix for the latest Cargo release.

Fix for the remaining known issue where empty or null assets are brought into the DCC is ongoing and will be coming

Bug Fixes

  • Fixed a circular buffer issue that caused large assets to fail and communication between Cargo and CargoPlatformServices to fail.


Cargo for Windows v1.4.1

November 4, 2024

1st round of hot fix for the latest Cargo release.

Fix for the remaining known issue where empty or null assets are brought into the DCC is ongoing and will be coming

Bug Fixes

  • Fixed a circular buffer issue that caused large assets to fail and communication between Cargo and CargoPlatformServices to fail.


Cargo for Windows v1.4.0

November 1, 2024

This update is all about smoother workflows and better DCC integrations. We’ve polished the Cargo experience and significantly improved plugin performance.

We addressed 30+ plugin specific issues which should provide you a much smoother import process and make our assets look great upon import.

Quality of Life Improvements

Cargo:

  • Minor design tweaks to Discover page​

All plugins:

  • All plugins now perform a handshake with Cargo on asset import to:

  • Fail faster by verifying that a plugin is connected before committing to serializing large assets

  • Verify and log a target plugin’s identity (DCC name, DCC version, and plugin version)

Blender Plugin Material Updates:

  • Materials now have UV mapping nodes for all textures, enables easier tiling support for users.

  • Material node rework to be more organized and clean.

  • Blender 4.2 and up has better EEVEE glass materials now. Namely the following changes:

  • EEVEE glass materials now use slab mode for thickness

  • EEVEE glass materials now use ray-traced transmission

  • EEVEE glass materials now have a default value of 0.1 thickness

  • Added white tint to metallic materials.

Cinema 4D Plugin:

  • RS Object tags to geometry using Redshift Materials

Unreal Engine Plugin:

  • Master standard material is now double-sided! Things like tents or thin walled buildings now have interiors!

  • Master transparent and masked materials are now double-sided. This fixes problems where grass and fence objects would only be visible from one side.

Bug Fixes

Cargo:

  • Fixed a bug where the password reset screen would be unresponsive

  • Fixed a bug where users where the wrong error were surfaced to users that prevented them from downloading assets

  • Fixed a bug where Opening Cargo will sometimes redirect users from the Discover page to Kits page.

  • Fixed a bug where opening a Material from a kit would load an unrelated asset

  • Fixed a bug where Cargo would freeze when copying files after download location change

  • Fixed Cinema 4D auto plugin update failing due to mismatched minor and patch versions between the Cinema 4D installation’s version.

  • Fixed general plugin auto update failures due to the limited incoming connection.

  • Fixed simple and advanced software setup failures for Unreal when a user is missing the registry keys the Unreal Engine editor typically generates when it’s installed.

  • Fixed message validation error between CargoPlatformServices and Cargo during Houdini plugin installation.

Blender Plugin:

  • Default IOR for glass textures is now set to 1.45.

  • Refraction textures now map directly to transmission weight in BSDF node.

  • Uses transparent BSDF for glass textures.

  • The semantic version of Cargo’s Blender addon that is displayed in Blender’s addon menu is now synced with the latest version of the addon.

Cinema 4D Plugin:

Legacy Redshift Material

  • Changed Fresnal Type from IOR to Metalness as a default.

Redshift Material

  • Fixed failing imports of materials.

  • Metalness value by default is set to 0.8.

  • Glass/transmission material refraction linked to transmission weight.

  • Glass/transmission material roughness linked to reflection roughness.

  • Glass/transmission material diffuse linked to base color and transmission color.

  • Emissive materials - assets with emissive textures have a base weight of 20 by default.

  • Bump map intensity values (Height Scale) new default 0.0001.

  • Removed Inversion off roughness maps for Redshift Materials.

Octane

  • For all glass shaders, in the Albedo node - reduced the legacy gamma down to 3.5 for clearer glass.

  • For all materials with emissive - In the Emission channel, increase the Surface Brightness Power to 2.5. Brighter emissive materials like neon signs.

  • Fixed issue with renderer option not being set on dialog box initialization causing Octane materials to not import as Octane materials.

Unity Plugin:

  • Fixed RGBA texture creation by using the red channel instead the alpha channel of opacity textures when sourcing opacity values per pixel.

Unreal Engine Plugin:

  • SRGB settings now false for ARM textures. Removing overly shiny or "wet" effect from materials.

  • Reduced IOR for glass materials to 1.0. This stops the strange magnifying glass effect we were getting in Unreal Engine.

  • Masked and translucent materials now use the correct master material.


Cargo for Mac v0.5.0-beta

November 1, 2024

This update is all about smoother workflows and better DCC integrations. We’ve polished the Cargo experience and significantly improved plugin performance.

We addressed many plugin specific issues which should provide you a much smoother import process and make our assets look great upon import.

Quality of Life Improvements

Cargo:

  • Minor design tweaks to Discover page​

All plugins:

  • All plugins now perform a handshake with Cargo on asset import to:

  • Fail faster by verifying that a plugin is connected before committing to serializing large assets

  • Verify and log a target plugin’s identity (DCC name, DCC version, and plugin version)

Blender Plugin Material Updates:

  • Materials now have UV mapping nodes for all textures, enables easier tiling support for users.

  • Material node rework to be more organized and clean.

  • Blender 4.2 and up has better EEVEE glass materials now. Namely the following changes:

  • EEVEE glass materials now use slab mode for thickness

  • EEVEE glass materials now use ray-traced transmission

  • EEVEE glass materials now have a default value of 0.1 thickness

  • Added white tint to metallic materials.

Cinema 4D Plugin:

  • RS Object tags to geometry using Redshift Materials

Unreal Engine Plugin:

  • Master standard material is now double-sided! Things like tents or thin walled buildings now have interiors!

  • Master transparent and masked materials are now double-sided. This fixes problems where grass and fence objects would only be visible from one side.

Bug Fixes

Cargo:

  • Fixed a bug where the password reset screen would be unresponsive

  • Fixed a bug where users where the wrong error were surfaced to users that prevented them from downloading assets

  • Fixed a bug where Opening Cargo will sometimes redirect users from the Discover page to Kits page.

  • Fixed a bug where opening a Material from a kit would load an unrelated asset

  • Fixed a bug where Cargo would freeze when copying files after download location change

  • Fixed Cinema 4D auto plugin update failing due to mismatched minor and patch versions between the Cinema 4D installation’s version.

  • Fixed general plugin auto update failures due to the limited incoming connection.

  • Fixed simple and advanced software setup failures for Unreal when a user is missing the registry keys the Unreal Engine editor typically generates when it’s installed.

Blender Plugin:

  • Default IOR for glass textures is now set to 1.45.

  • Refraction textures now map directly to transmission weight in BSDF node.

  • Uses transparent BSDF for glass textures.

  • The semantic version of Cargo’s Blender addon that is displayed in Blender’s addon menu is now synced with the latest version of the addon.

Cinema 4D Plugin:

Legacy Redshift Material

  • Changed Fresnal Type from IOR to Metalness as a default.

Redshift Material

  • Fixed failing imports of materials.

  • Metalness value by default is set to 0.8.

  • Glass/transmission material refraction linked to transmission weight.

  • Glass/transmission material roughness linked to reflection roughness.

  • Glass/transmission material diffuse linked to base color and transmission color.

  • Emissive materials - assets with emissive textures have a base weight of 20 by default.

  • Removed Inversion off roughness maps for Redshift Materials.

  • Displacement map intensity values (Height Scale) new default 0.0001. (removes the puffy oversized models we were seeing on macOS with redshift)

Octane

  • For all glass shaders, in the Albedo node - reduced the legacy gamma down to 3.5 for clearer glass.

  • For all materials with emissive - In the Emission channel, increase the Surface Brightness Power to 2.5. Brighter emissive materials like neon signs.

  • Fixed issue with renderer option not being set on dialog box initialization causing Octane materials to not import as Octane materials.

Unreal Engine Plugin:

  • SRGB settings now false for ARM textures. Removing overly shiny or "wet" effect from materials.

  • Reduced IOR for glass materials to 1.0. This stops the strange magnifying glass effect we were getting in Unreal Engine.


Cargo for Mac v0.4.1-beta

September 25, 2024

Hotfixed a couple of bugs.

Remember to drink adequate water, get some fresh air, and have a nice stretch!

Bug Fixes

  • Forgot password screen's "Submit" button is clickable again.

  • Imports no longer cause Cargo to be unresponsive.

  • Changing your download folder will now move all previously downloaded assets to the new destination.


Cargo for Windows v1.3.1

September 25, 2024

Hotfixed a couple of bugs.

Remember to drink adequate water, get some fresh air, and have a nice stretch!

Bug Fixes

  • Forgot password screen's "Submit" button is clickable again.

  • Imports no longer cause Cargo to be unresponsive.

  • Changing your download folder will now move all previously downloaded assets to the new


Cargo for Mac v0.4.0-beta

September 24, 2024

We added a new landing spot for Cargo, the Discover Page. You can expect to see the latest from the KB3D team, new kits, and featured assets within the convenience of where you get all the assets.

New Features

  • A new landing spot for Cargo in our Discover Page! We will highlight news, features, and other relevant content inside of Cargo to keep you inspired and up to date.

Quality of Life Improvements

  • We now support Unicode characters for software setup and asset import paths.

  • Forgot password page now provide contextual errors

  • Import button now provides error if DCC is not opened or the Cargo Plugin is not activated

Bug Fixes

  • Fixed a bug where Cargo will not auto update properly even with auto login enabled

  • In-App messages close button now correctly close the modal


Cargo for Windows v1.3.0

September 24, 2024

This update for Windows contains quite a few goodies. We added a new landing spot for Cargo, the Discover Page. You can expect to see the latest from the KB3D team, new kits, and featured assets within the convenience of where you get all the assets. We've also added support for both Maya 2025.1, C4D 2024.5 and Houdini 20.5. Lastly, we also added a slew of quality of life improvements along with bug fixes.

New Features

  • A new landing spot for Cargo in our Discover Page! We will highlight news, features, and other relevant content inside of Cargo to keep you inspired and up to date.

Software Support

  • Maya 2025.1

  • Houdini 20.5

  • C4D 2024.5

Quality of Life Improvements

  • We now support Unicode characters for software setup and asset import paths.

  • Forgot password page now provide contextual errors

  • Import button now provides error if DCC is not opened or the Cargo Plugin is not activated

Bug Fixes

  • Fixed a bug where minor versions for Blender (e.g. 4.2.1) would not successfully go through software setup

  • Fixed a bug where Cargo will not auto update properly even with auto login enabled

  • In-App messages close button now correctly close the modal


Cargo for macOS Beta

September 17, 2024

mac_beta

Cargo for macOS Beta is Now Live – A Huge Thank You to Our Supportive Community!

After much anticipation, we're thrilled to announce the release of , a milestone that brings one of our most requested features to life. Mac users can now easily access over 20,000 high-quality assets within Cargo, ready to import directly into Blender, Unreal Engine, and Cinema4D.Cargo for macOS Beta

Your continued feedback will be instrumental in helping us further improve. Thank you to our incredible community for your patience, support, and enthusiasm throughout this journey. If your DCC support isn’t covered yet, stay tuned for more updates as we continue to expand compatibility and feel free to waitlist for those updates here: https://kitbash3d.com/pages/cargo-mac-waitlist


Cargo v1.2.0

July 18, 2024

We’re excited to bring you a major update packed with features and enhancements to streamline your Cargo experience! This release introduces the brand-new Download Queue and significant improvements in import times, making Cargo more efficient for your workflow.

New Features

  • Download Queue is now available in the sidebar! You can line up all your downloads, view them in a queue, and get detailed job information at a glance.

image

Software Support

  • Add support for Blender 4.2

Quality of Life Improvements

  • Importing assets is now significantly faster! We’ve optimized our pipeline, reducing import times by an average of 50%. Smaller assets see the most dramatic improvement, with import times cut by 80-90%, while larger assets enjoy a 30% reduction.

  • Further stabilized downloads and software setup, particularly providing new users a smoother start

Bug Fixes

  • Fixed RedShift material bug in C4D 2024

  • Fixed bug where DCCs wouldn’t properly shut down and restart

  • Fixed bug related to user permissions on Teams accounts


Cargo v1.1.8

June 17, 2024

We’re excited to share that this update marks a significant milestone for Cargo! Over the first half of this year, we've dedicated our efforts to enhancing the stability of our application and its integrations with Digital Content Creation (DCC) tools. Thanks to these improvements, our entire engineering team can now focus on delivering macOS support in the coming months, along with adding more features to Cargo itself.

New Features

  • Building on our last update, we’ve completed a major refactor of our integrations with Unreal, Unity, Houdini, 3dsMax, Cinema4D, and Maya. These supported DCCs are now running on our new infrastructure. All the changes were made behind the scenes, ensuring your workflow remains uninterrupted. The main benefit you’ll notice is a smoother and faster experience, contributing to overall stability.

  • Login page has been redesigned for a more polished experience. E-mail, password, enter, done.

Supported Software

  • Added support for Redshift 3.6 on Cinema4D

Bug Fixes

  • Cinema4D and Redshift material issues fixed

  • Fixed an error for user owning more than 50 kits, that it would not be accessible on Cargo

  • Fixed filter and pagination issues on the Vehicles page

  • Various backend fixes to improve stability of login


Cargo v1.1.7

May 21, 2024

We're excited to announce several key updates. With enhanced stability and support for the latest software versions, we're committed to providing you with the best tools for your projects.

New Features

  • Blender Refactor for Improved Stability: We've implemented a significant refactor for Blender, building on the groundwork we laid in version 1.1.6 Changelog. This refactor enhances Blender's stability, making your experience smoother and more reliable. All the changes were made behind the scenes, so you shouldn't notice any changes to your workflow, just a seamless stability improvement.

Supported Software

To connect Cargo to the latest versions of the below software, follow the general directions here: .Software Setup in Cargo

  • Blender: 4.1

  • Unreal Engine: 5.4

  • Cinema 4D: 2024.2, 2024.3, and 2024.4

You can see an entire list of supported software and render engines here: Supported 3D Software and Render Engines

Bug Fixes

  • Houdini VRay Materials: Fixed an issue where VRay materials in Houdini were not using the correct UVW space. Your textures should now map correctly, improving your workflow efficiency.


Cargo v1.1.6

April 17, 2024

This update includes a really foundational rework of a major part of our application. We hope that it's rather unnoticeable but bring you a great deal of stability when it comes to downloading and connecting with your 3D Softwares. Over the next couple of upgrades, we'll also be improving other areas under the hood, and this is all preliminary work to bring us another step closer to the macOS release.

New Features

  • Improved password quality validation (more modern), improved suggestions to make passwords stronger.

Quality of Life Improvements

  • Various stability fixes: We reworked a large portion of our backend to provide improved stability. Part of that rework also introduces the new CargoPlatformServices.exe. The new EXE may set off some anti-virus/security software and will require it to be white listed for Cargo to properly function.

  • Enhanced Logging: We've expanded our logging capabilities to provide more detailed information, helping our team to troubleshoot issues more effectively.

Bug Fixes

  • Fixed error when buying a subscription to Cargo from an already existing account


Cargo v1.1.5

February 15, 2024

The new Unreal Engine plugin. Install once, use everywhere.

Cargo 1

This update addresses one thing, and it's the long awaited Unreal Engine update where we no longer ask you to install the plugin per project. We hope that this is a helpful change for those working in Unreal :)

Do note that this update will require you to re-setup Unreal Engine by going through software setup. Additionally all old Unreal plugins will have to be removed manually to ensure correct version support over time.

Quality of Life Improvements

  • Unreal Engine plugin now installs on a per Engine Version Basis instead of per project.

  • Unreal Engine’s in editor Cargo UI has been reworked to be easier to find and clearly show when you’re connected to Cargo.


Cargo v1.1.4: Houdini 20

January 26, 2024

This version was mostly focused on improvements to our Houdini integration. We've now added support for Houdini 20 while addressing some concerns that we saw here in the feedback center.

Software Support

  • Houdini 20 support

Bug Fixes

  • Resolved Cargo Account Page displaying wrong plan information

  • Resolved Cargo Teams page not showing up in Cargo

  • Resolved issue with ngon representation in C4D

  • Resolved issue with Unreal advanced software setup failure

  • Fixed bug for detecting Unreal installs if path contained lowercase drive letter

  • Fixed bug for Maya that blocked users from using MAYA_APP_DIR environment variable

  • Fixed bug causing editor to hang when entering play mode in Unity while Cargo plugin was enabled

  • Fixed MaterialX displacement issues in Houdini

  • Fixed Arnold displacement issues in Houdini

  • Fixed Arnold UV issues in Houdini

  • Fixed Redshift bump issues in Houdini

  • Fixed excessively shiny materials in Houdini by adjusting default roughness

  • Fixed issue where users importing assets into an unsaved Houdini project would break references after saving by introducing $KITBASH_ASSETS variable to houdini.env. Users can now specify the default location that Houdini saves .hip files to via this variable

  • JPEGs were removed from Unity texture selections to maintain the quality of imports on materials, specifically transparent materials.


Cargo v1.1.3

December 16, 2023

Squashing bugs before the Holidays!

Happy Holidays from the Cargo team!

This version is a quick one before the Holidays as we squash some bugs before we break for the holiday season.

Bug Fixes

  • Resolved Cargo Account Page with Wrong plan information

  • Resolved Cargo Teams page not showing up in Cargo

  • Resolved issue with ngon representation in C4D

  • Resolved issue with Unreal advanced software setup failure

  • Fixed bug for detecting Unreal installs if path contained lowercase drive letter

  • Fixed bug for Maya that blocked users from using MAYA_APP_DIR environment variable

  • Fixed bug causing editor to hang when entering play mode in Unity while Cargo plugin was enabled


Cargo v1.1.2: Blender 4.0 Support + Billing Management

November 17, 2023

V1

This version is a quick patch to add support to the newly released Blender 4.0.

We also sneaked in some functionality for subscribers to manage billing details.

New Features

  • Account Page now has a "Billing" Tab for subscribers to manage their payment details

  • Account Page now allow you to manage your e-mail communication preferences

Software Support

  • Blender 4.0

Bug Fixes

  • Resolved an issue that caused the teams page not to show up

  • Resolved some billing related issues that impacted a small number of users


Cargo v1.1.1: Vehicles!

November 7, 2024

V1

We are so excited for this release to finally unveil a new section in Cargo: Vehicles.

We believe vehicles are an essential part of storytelling. They allow creators to show action, character, and make a world feel lived in. We’ve spent the last year and a half building up our vehicle library in anticipation for this, and some have been sprinkled into Kits that have released. We finally have a backlog ready of new vehicle Kits that we’ll be releasing on a regular basis, and with that, a new way to browse in Cargo.

You can find the vehicles tab on the left nav menu. In here you can filter by genre (Fantasy, Real World, Sci -fi, etc) as well as Vehicle Type (Air, Land, Sea). Over the next year we’ll be introducing new vehicles that work cohesively with a variety of Kits so keep an eye out for fantasy carriages, cyberpunk motorcycles, real world sports cars and pick up trucks, and so much more!

New Features

  • Vehicles are live! With a new browser that let’s you get up close and personal with all of their incredible details.

Software Support

  • Added Houdini render engine support for Arnold, Karma, Redshift and VRay

  • Houdini Improvements include geometry collapsed into subnets and attribute names added to geometry

  • Added Cinema4D 2024 support

  • Added support for Redshift Standard Materials for Cinema4D

Quality of Life Improvements

  • Software Setup is now optional and we’ve removed the Dark Fantasy Castle test asset to reduce steps and improve speed.

  • Blender node network is no longer on top of itself when importing materials

  • Reworked In App Messages to let you know when new Kits have been added to your account.

Bug Fixes

  • Resolved an issue that caused Advanced Software Setup to fail on some occasions

  • Resolved an issue that caused Cargo to crash when using Unity on some occasions

  • Resolved an issue that caused Unity imports to fail with errors

  • Resolved an issue that caused materials not show up in Cinema4D on some occasions


Cargo v1.1 Released!

September 14, 2023

V1

Since we launched in May, we’ve been listening, learning, and working hard to deliver consistent updates to Cargo. We’ve worked with you on the support channels, listened to your ideas on the Feedback Center, and talked with so many of you across social channels and in interviews. This update has been a focused effort to deliver on the ideas, requests, and feedback that you’ve asked for. And today, we’re so excited to release Cargo v1.1.

With this update, we’ve added Cargo integrations for all of KitBash3D’s previously supported 3D software and render engines, including Cinema 4D, Unity and Houdini. We’ve made substantial quality of life improvements based on community feedback like the ability to change your download folder, full screen preview assets, and improved Kit filtering. We’ve addressed countless bugs that you’ve reported, and have made significant improvements to the speed and stability of the platform.

Thank you for your feedback! Cargo 1.1 is a direct response to the amazing insights you provided on this feedback center!

New Features

  • Added ability to change the download folder that assets are saved to and imported from in Cargo

  • Added the ability to filter through Kits on the the Kits page by Genre or by Access (Owned, Free, Exclusive)

  • Added the ability to full screen preview assets from the Asset Inspector

  • Added the ability to preview assets before upgrading to Cargo Pro

  • Added Cargo Teams feature: Teams Page

  • Added Cargo Teams feature: Invite / Remove Users

  • Added Cargo Teams feature: Change User Role

  • Added the ability to copy and paste verification codes on Sign Up / Reset Password

Software Support

  • Houdini 19.5, 19.0, and 18.5 support added

  • Unity 2021, 2022, and 2023 support added

  • Unreal 5.2 and 5.3 support added

  • Blender 3.6 support added

  • C4D R25, R26, and 2023 support added

  • 3Ds Max 2024 support added

  • Maya 2024 support added

Quality of Life Improvements

  • A rework of Plan Purchased / Plan Canceled to improve stability

  • Backend updates to our email and plans systems for overall stability improvements

  • Made improvements to Maya detection and installation during software setup

  • Removed unsupported software from Software Setup

  • Added additional servers to improve speed and stability

  • Updated Download complete notification to include the asset name and the Cargo icon

  • Updated language on Crash reports to be more descriptive

Bug Fixes

  • Fixed an issue with the Brutalist Kit that made it not possible to publish on Cargo

  • Fixed a bug that caused some users to not be able to upgrade to Cargo Pro

  • Fixed a bug that caused Cargo to not find C4D R25

  • Fixed a bug that caused connection issues between Cargo and various DCCs if non-ASCII characters were present within usernames or system directories

  • Fixed a bug that caused Unreal to occasionally crash when importing from Cargo

  • Fixed a bug that was causing some verification codes to not deliver to uncommon email domains

  • Fixed a bug that caused Unreal to crash when importing the same asset twice

  • Fixed a bug that caused Unreal to crash when importing certain assets

  • Fixed a bug that causing the Victorian Kit to not show as unlocked for users who purchased the Kit on KitBash3d.com

  • Fixed a bug with the Blender installer that caused installation stalling and multiple versions of Blender not working

  • Fixed a bug that was disabling Ctrl + R functionality in applications outside of Cargo

  • Fixed a bug that kept sending users back to the software setup screen after plugins were successfully installed

  • Fixed a bug that caused the Access filters to not show combined results (ie. Free + Owned will now show all assets that are Free and all assets that are Owned)

  • Fixed a bug that was causing users to get an "Invalid Credentials" error during sign in / sign up

  • Fixed a bug where users were experiencing a "Foreign Key" Error during sign in / sign up

  • Fixed a bug that was causing the Reset Password page to freeze

  • Fixed a bug that caused “remember me” on sign in to not work

  • Fixed a bug that was causing the Maya Plugin to fail if a user toggled the "Load / Unload" checkboxes


Cargo v1.0.12 Update: Unity Support (Beta) + Change Download Folder Added!

August 28, 2023

V1

We're excited to bring a beta version of our Cargo x Unity integration! We appreciate any and all feedback here so that we can polish this integration as much as possible before it goes live officially.

We've also added the ability to change your download folder! You can access this from your accounts page under software settings. When you change your download folder, you'll be given the option to copy your existing files to the new location or leave them be. This should help keep things linked in your 3D scenes when you change download folders and prevent the need to redownload assets.

We're making our way through the feedback and trying to update as often as possible. Thank you all for your amazing feedback on this platform, it's guiding our roadmap each day and we're excited to get this version in your hands!

This update includes:

  • Unity Support (Beta) for versions 2020.1 to 2023.1 (and all in between versions)

  • Change Download Folder location feature added (accessible through software settings in your account page)

  • Ability to copy downloaded files to a new folder location

  • Cargo Teams Early Access launches. For more information, visit https://kitbash3d.com/pages/enterprise


Cargo V1.0.11 Update: Web Checkout Added!

August 25, 2023

v1

You can now purchase Cargo Pro from https://kitbash3d.com/pages/cargo-pricing

We've also fixed a bug that caused some assets to not import into Cinema4D

Just a small update as we're heads down on v1.1 :)


Cargo v1.0.10 Update: Blender 3.6 Added!

July 26, 2023

V1

This update includes:

  • Blender 3.6 Support

  • A rework of Plan Purchased / Plan Canceled to improve stability

  • Users can now copy and paste verification codes on Sign Up / Reset Password


Cargo v1.0.9 Update: Stability Improvements!

July 17, 2023

V1

Just another quick patch to ensure the overall stability of Cargo as more and more people jump on it. You shouldn't notice anything different, except maybe some speed boosts. This patch is mostly for us, so we can sleep better at night knowing that Cargo is fast and reliable for everyone.


Cargo v1.0.8 Update: Stability Improvements!

July 11, 2023

V1

Can you believe Cargo has been out for 2 months? And we've release 8 patches?? Closed out 50+ feedback tickets? And y'all have downloaded an INSANE amount of assets!

A huge thank you to all of you who have jumped on Cargo early. We know there were quite a few bugs to work through, and your participation in the feedback center has been crucial to resolving so many so quickly!

We're looking at stability improvements now to ensure that downloads continue to be quick, and Cargo continues to be reliable at all times as more and more creators are using it. This is the first of 2 stability upgrades. Hopefully you shouldn't notice anything different with this patch, other than peace of mind knowing that Cargo is working!


Cargo v1.0.7 Update: C4D Support Added!

July 5, 2023

V1

Cinema 4D is now live!!! Thank you to everyone who tested it out in Beta and provided your amazing feedback here!

This updates includes:

  • C4D is now live (not in Beta)

  • Resolved an issue that caused Cargo to not find C4D R25

  • Resolved an issue that caused connection issues between Cargo and various DCCs if non-ASCII characters were present within usernames or system directories

  • Backend updates to our email and plans systems for overall stability improvements.


Cargo v1.0.6 Update: Boring Back End Stuff

June 29, 2023

Not much to mention here, other than this patch is adding in some backend utilities for some upcoming features. Looking forward to sharing more on that soon!


Cargo v1.0.5: Maya 2024, 3Ds Max 2024, and C4D(Beta) Support Added!

June 20, 2023

This is the season for new software releases! We've added support for Maya 2024 and 3Ds Max 2024! If you were waiting to upgrade, now you can!

Additionally, we've been hard at work on Cinema 4D support. We wanted to get it in your hands as quickly as possible so we've launched it early as a Beta. We are still testing it and improving it, and we want to hear your feedback! If you run into any bugs or see ways where our C4D integration can be better, send us a message at www.Feedback.KitBash3D.com

This update includes:

  • Maya 2024 Support

  • 3Ds Max 2024 Support

  • Cinema 4D Support (Beta)*

  • Improvements to Maya detection and installation


June 15, 2023

In our wildest dreams we could not have predicted the amount of assets being downloaded in the first month of Cargo being live! Our dev team has been hard at work ensuring we can continue to deliver files quickly and consisently. This update is mostly an effort to improve stability and speed for everyone in Cargo, but we've addressed some bugs along the way too!

This updates includes:

  • Resolved an issue that caused Unreal to Crash when importing from Cargo.

  • Resolved an issue that was causing some verification codes to not deliver to uncommon email domains.

  • Overall Stability Improvements.


Cargo v1.0.3 Update: Bug Fixes!

May 26, 2023

V1

Thank you to everyone who continues to find bugs and add feature requests to the feedback center! We're hard at work making constant improvements to Cargo. Some feature requests are going to take us a bit of time, but we want to continue to release hotfix updates to resolve some of the bugs that people have encountered.

This updates includes:

  • Removed unsupported software from Software Setup.

  • Added Unreal 5.2 to the options in Advanced Software Setup

  • Fixed a bug that caused Unreal to crash when importing the same asset twice.

  • Fixed a bug that caused Unreal to crash when importing certain assets.

  • Fixed a bug that causing the Victorian Kit to not show as unlocked for users who purchased the Kit on KitBash3d.com


Cargo v1.0.2 Update: Unreal 5.2 Support Added!

May 22, 2023

V1

Epic just released Unreal 5.2 last week and we wanted to get this version supported in Cargo as soon as possible! 5.2 is live in Cargo now!

We've also squashed a couple bugs along the way. Thank you again for reporting these to the feedback center, we'll continue to push releases as we resolve these!

Cargo will automatically update the next time you sign in, so no need to do anything on your end!

This update includes:

  • Unreal 5.2 is now supported!

  • The Blender installer has been reworked to remove issues around installation stalling and multiple versions of Blender not working.

  • Fixed a bug that caused the Access filters to not show combined results (ie. Free + Owned will now show all assets that are Free and all assets that are Owned).

  • Fixed a bug that kept sending users back to the software setup screen after plugins were successfully installed.

  • Fixed a bug that was disabling Ctrl + R functionality in applications outside of Cargo.


Cargo v1.0.1 Update: Squashin' Bugs!

May 18, 2023

V1

When we released this we thought we tested it to kingdom come, but never did we expect this many people to jump on in the first 48 hours. Thank you all for the amazing response to Cargo's launch, for finding bugs and for reporting them on the feedback center!

We're going to be releasing frequently over the next few months with patches to ensure we're keeping up. Here's the first one which includes a couple of the critical issues you've reported so that you can get up and running in Cargo!

Cargo will automatically update, so no need to do anything on your end!

This update includes:

  • Fixed a bug that was causing users to get an "Invalid Credentials" error during sign in / sign up

  • Fixed a bug where users were experiencing a "Foreign Key" Error during sign in / sign up

  • Fixed a bug that was causing the Reset Password page to freeze

  • Fixed a bug that was causing the Maya Plugin to fail if a user toggled the "Load / Unload" checkboxes.

  • Updated language on Crash reports

  • Updated Download complete notification to include the asset name and the Cargo icon.

  • Added additional servers to improve speed and stability


Cargo V1.0 Released!

May 16, 2023

CargoLaunch_Social_1x1_01

Cargo V1.0.0 is now Live!

  • All Kits have been updated to work as individual models and materials within Cargo.

  • New free assets from various Kits are now available on Cargo Basic.

  • Full access to the entire KitBash3D library is now available on Cargo Pro.

  • Integrations for 3Ds Max, Blender, Maya and Unreal, for 1-Click Import, are now available in Cargo. (Cinema4D, Houdini, and Unity integrations coming soon)

  • All KitBash3D Accounts have been updated to automatically sync purchases with Cargo. This will require a password reset when you first sign in.

You can download Cargo for free at www.KitBash3D.com/pages/Cargo


Kits 5.0 Released!

August 30, 2022

IGN_KitBash_Feature_16x9

File Format Updates

New File Format Options Now Supported with All Kits

All active Kits available to download from now support the following file formats:Kitbash3D.com

  • Maya + Arnold

  • 3DsMax + Arnold

  • C4D + Redshift

Kits No longer supporting Native Renderer in Maya & 3Ds Max

Now that we’re supporting the Arnold renderer in Maya and 3Ds Max, we’ve removed the “Native render option from our download options.

Added 2k and 4k Texture Resolution Download Options

To keep up with the increasing size of our Kits needed to maintain their high level of detail and quality, you can now choose from multiple texture resolution and file download options.

Texture Resolution Options

For 3ds Max, Blender, Cinema 4D, FBX + OBJ, Houdini, Maya, and Unity the texture resolution options are:

  • 2k PNG

  • 4k PNG

For Unreal Engine:

  • No separate downloads for assets+textures are required.

  • Kits for Unreal are delivered as one project.

  • We have 1k, 2k and 4k uasset texture sizes delivered in three packages—1k, 2k, and 4k. Each package contains all assets and the textures of a specific resolution as part of an Unreal project.

File Download Options

  • Files and Textures (Standard Download)

  • Files Only

  • Textures Only

❗Be sure to allow multiple downloads in your browser when downloading Files and Textures together. These will come in two separate zip files to improve download speed.❗

Simplified Kit Files for Unity

We’ve updated our Unity Kit files to make them easier for you to use with existing projects. Our Unity files now only include the Kit content without any additional metadata, config files, or additional folders.

For a walk-through of how to open a Kit in Unity, check out this article: https://help.kitbash3d.com/en/articles/6476783-new-how-to-open-a-kit-in-unity

DCC Updates

3Ds Max

Removed Unused Sub-Materials for 3Ds Max Files

  • Previous files used extra materials that are no longer needed, so we removed them.

Blender

Default Specular Changed for Blender Materials

  • Addressed an issue that was causing the specularity value in Blender Native to be incorrectly set to 1. Blender Native specularity has now been set to 0.5 by default.

C4D

Added Default Texture Compression for C4D Files

  • Introduced new texture compression options for Cinema 4D Octane to reduce VRAM usage and improve performance. This update requires texture compression to be calculated by the CPU prior to GPU rendering, which may result in a longer waiting period before GPU rendering will begin but overall shorter rendering times.

Default color space changed to "Raw" for C4D Materials

  • Previously, the default color space in C4D materials was set to “auto” which caused materials to show up incorrectly. The color space in C4D is now set to “Raw” which enables materials to show up correctly.

FBX/OBJ

Resolved a Texture Linking Issue in FBX/OBJ

  • Users expressed trouble properly linking textures with FBX/OBJ files. This texture-linking issue is now fixed and will no longer be a problem.

Unreal

Changed the Unreal File Delivery and Reintroduced UProject Files

  • Textures, materials, meshes, and actors are all now included in a single zip file. You can now open Unreal Kits by double clicking on the included *.uproject file.

Updated the Behavior of Auto-Generated LODs in Unreal

  • This update fixes a bug that was causing auto-generated LODs in Unreal to switch materials incorrectly. Proper textures will now be retained as the object gets further from the camera.

Maya + 3DS Max

Update to the Default Color Space of Redshift File Formats for Maya + 3Ds Max

  • Previously, Redshift materials had the wrong color-space set for non-diffuse textures. This caused materials to render with the wrong degree of roughness/metalness. This is now fixed.

*NOTE: Legacy Kits that are no longer available for sale on will not receive the 5.0 or future updates; however, those who have purchased legacy Kits will still be able to download and use the original files. Kitbash3D.com

Did this answer your question?