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Structural Updates to Unreal Engine Kits: Gameplay Ready

With better organization, performance, and customization options, KitBash3D kits are more Unreal-friendly than ever and Gameplay Ready.

Elaine Deveney avatar
Written by Elaine Deveney
Updated today

Overview of Kit Structure in Unreal Engine

With the latest update, KitBash3D kits now follow a new organizational structure within Unreal Engine's Content Browser. You'll notice expanded folders and improved asset management designed to simplify your experience.

New Folder Structure Includes:

  • Blueprints (Primary building blocks for scenes)

  • Levels

  • Materials / Master Materials

  • Static Meshes

  • Textures

This replaces the previous structure, which featured only "Actors" and "Geometries" alongside materials.

Unreal Engine Content Browser displaying project folder hierarchy with kb3d_cyberdistrict selected, showing subfolders for Blueprints, Levels, Materials, StaticMeshes, and Textures in both the tree view and main panel.

The introduction of packed level actors and Blueprints creates a stronger foundation for building your scenes.


Start With Blueprints

To begin constructing your environment, navigate to the Blueprints folder rather than "Actors" or "Geometries." Inside, you’ll find:

  • Buildings – Complete modular structures (e.g., 30+ in the Cyberpunk kit)

  • Props – Additional details and smaller assets used within or around buildings

For vehicle kits, this folder will be categorized as Vehicles and Props instead.

These assets are drag-and-drop ready, making world-building fast and intuitive.

Unreal Engine editor showing a cyberpunk street scene with neon signs and industrial structures, alongside the Content Browser panel displaying building asset thumbnails organized in folders including Blueprints, Buildings, Characters, Materials, and other project categories.


Improved Texture Performance

To optimize performance, all 4K kits now default to 2K resolution using a texture LOD bias of 1. This ensures better runtime performance out of the box, especially for larger scenes.

Customizing Texture Quality:

If you're aiming for higher detail in specific areas (e.g., foreground shots):

  1. Select the desired textures.

  2. Go to Edit > LOD Bias and change the value to 0 to restore full 4K resolution.

This allows creative control over visual fidelity and performance.

Unreal Engine's Texture resolution Details window highlighting the Imported versus the Displayed resolution settings. LOD Bias is set to 1.


Modular, Blueprint-Based Buildings

Buildings are no longer single, uneditable static meshes. Each structure is now a Blueprint made up of multiple modular assets. These changes provide:

Improved editing: Right-click any building, go to Level > Edit, and easily modify its internal components directly within Unreal Engine.

Unreal Engine level editor showing a concrete bunker environment with orange-outlined selection boxes around light fixtures, and context menus open displaying asset options with level editing tools selected.


Full collision support: Instantly drop in a character and begin testing or gameplay.

Unreal Engine viewport showing a detailed satellite dish 3D model with wireframe overlay and simple collision visualization enabled, demonstrating gameplay-ready asset properties in the editor interface

Proper pivot points: Every piece is now aligned with logical, consistent pivots for easier manipulation.

Unreal Engine level editor showing an industrial interior with concrete walls and ventilation grates, with one selected asset highlighted by an orange selection box and displaying red, green, and blue transform gizmo arrows for positioning.

These enhancements drastically reduce the time needed to make changes and eliminate the need to export and re-import modified meshes.


Enhanced Material Workflow & Nanite Compatibility

We’ve also made key material changes to support better visuals and performance:

Translucent and glass materials are now separated, giving you greater control and clarity.

Unreal Engine editor showing selected metal railing asset with wireframe outline and transform gizmo in an industrial building stairwell

Nanite support is fully integrated, providing higher fidelity and better performance out of the box.

Unreal Engine editor showing building asset with Nanite Visualization Mask mode enabled, displaying view mode options and Nanite-specific visualization settings including Triangles, Patches, and Clusters.

These updates contribute to a smoother and more optimized experience when working with KitBash3D assets in real-time environments.


Gameplay Ready Kits Demo

Want to see our Gameplay Ready Kits in action?

Check out the Demo, by VP of Kits Mike Reese: Demo & Walkthrough - Gameplay Ready Kits | Instanced, Collision-Ready, and Nanite-Compatible


These structural improvements are designed to make your creative process more efficient, flexible, and powerful. With better organization, performance, and customization options, KitBash3D kits are more Unreal-friendly than ever.

If you have any questions or need further assistance, feel free to reach out — we’re here to help.

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