When you are building your project, Unreal Engine will look for all the plugins used in the editor. In this case, Cargo plugin does not need to be in the build since it's designed to work with the editor.
The primary way to control which plugins are included in an Unreal Engine game build, especially for automated builds, is by modifying your project's configuration files or using specific command-line arguments if available for that build tool.
Modifying the .uproject File
For project-specific plugins, the list of enabled plugins is stored in your project's .uproject file. You can disable a plugin by directly editing this file with a text editor (like Notepad++).
Step 1: Locate your game's .uproject file.
Step 2: Open the .uproject file with a text or code editor.
Step 3: Look for the "Plugins" section, which will look something like this:
json
Step 4: To disable a plugin, change "Enabled": true to "Enabled": false for that plugin's entry.
Step 5: Save the file.
When the engine builds or cooks the game, disabled plugins will typically be excluded.
Note: This will disable the Cargo plugin for your project. You can re-enable it at any time by changing the value back to true.
Related Articles
For more information about using Cargo with Unreal Engine, check out these articles:
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