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Introducing KitBash3D Kits 4.0

Our 4.0 Update introduced native formats for Unreal, Unity, and Houdini.

Written by Elaine

With our 4.0 Update we changed the game with improved quality standards and native file formats for Unreal, Unity, and Houdini!

◼ Kits 4.0 ‘Game Engine Ready’ Update (8.11.2020) ◼

  • All 4.0 kits now have clean, non-overlapping UVs

  • Additional Channel 2 UVs for lightmaps

  • All 4.0 Kits are broken up by Logical Parts, to create an easier workflow for customizing kits

  • PBR materials: introducing Metal/Roughness workflow

  • Textures now have relative texture paths and no longer require users to re-path

  • Naming and grouping of all kits have been standardized

  • Pivot points from every piece have been standardized

  • Clean geometry (we’ve removed ngons, coplanar faces, etc.)

  • Native files for Unreal, Unity, and Houdini

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