Cargo 3.0 is a desktop-based application available for Windows and macOS (Apple Silicon) computers.
Cargo Changelog: HERE
KitBash3D Asset Support (Models)
Optimized for USD-native workflows and 1-click "Send to Software" functionality
Blender: Cargo supports Blender downloaded from blender.org only.
Unreal Engine: Cargo supports official Epic Games Launcher versions only (v5.2 - 5.7). Source-built versions are not currently supported.
3ds Max: 3ds Max is fully supported using our legacy plugin workflow. Our team is hard at work on a USD-native update, stay tuned for an even faster integration coming shortly.
Unity: Unity is not currently a supported target software in Cargo 3.0. For more information on this transition, please refer to our Unity Support FAQ.
Software | Supported Versions | Supported Renderers |
Blender | 4.2 - 5.0 | Cycles, Eevee |
Unreal Engine | 5.2 - 5.7 | Unreal Native |
Cinema 4D | 2023 - 2026 | Redshift, Octane, V-Ray, Arnold |
Maya | 2024 – 2026 | Arnold, Redshift |
Houdini | 20 – 21 | Karma (MaterialX), Mantra, Arnold, V-Ray |
3ds Max (non-USD) | 2021 - 2024 | Arnold, Octane, Redshift, Vray |
Greyscalegorilla Asset Support (Materials)
Optimized for USD-native workflows and 1-click "Send to Software" functionality
Software | Supported Versions | Supported Renderers |
Blender | 4.2 - 5.0 | Cycles, Eevee |
Unreal Engine | 5.2 - 5.7 | Unreal Native |
Cinema 4D | 2023 - 2026 | Redshift, Octane, V-Ray, Arnold |
Maya | 2024 – 2026 | Arnold, Redshift |
Houdini | 20 – 21 | Karma (MaterialX), Mantra, Arnold, V-Ray |
Windows system requirements
PC running Windows Operating System 10 or later
Minimum internet connection speed is 20mb/s
Minimum 15GB free disk space per Kit
CPU: 6 Core Processor
GPU: 8GB of VRAM
RAM: 32GB
Monitor Resolution: 1920x1080
Mac System Requirements
Mac running OS11 Big Sur or later
Minimum internet connection speed is 20mb/s
Minimum 15GB free disk space per Kit
CPU/GPU: Apple M1 Pro 16
RAM: 32GB unified memory
Cargo does not support Intel-based Mac computers.
The above system requirements are the minimum to get Cargo up and running with some great assets to start building your world.
However, as scenes are created and more assets are imported, your machine capabilities may become a limiting factor to the ambitions of the project. That is why we offer multiple download options for texture sizes and resolutions and indicate the size of each asset before download and importing.
It is always best practice to understand the tools and methods to optimize your scene in order to get the most out of your chosen software and projects.
Connecting Cargo to supported 3D Software
For step-by-step guides to using Cargo with each DCC it supports, see our guides in this section of our Help Center: Connecting Cargo to supported 3D software
