We are working to support as many render engines as we can and Arnold is one of our top priorities. While we do not support it yet, you can download the native Maya or 3Ds max files, which include all of the PBR texture maps needed to create Arnold shaders.
For information on how to build Arnold shaders in Maya, check out this video: Intro to Arnold aiStandardSurface Material using Maya.
For information on how to build Arnold shaders in 3Ds Max, check out this video: Understanding Arnold Materials in 3Ds Max
Please note, our DMZ kit is available in all of our 4.0 formats plus it is our only kit that currently supports the new formats below:
Cinema4D + Redshift
3DSMax + Arnold
Maya + Arnold
Improvements to the way we deliver files for Unreal and Unity
The texture folder is now renamed to 4K throughout all DCCs
Find out more in our DMZ help article.