Are your kits optimized for Real Time?

Answers about Poly Count and Game Engine support

Steve avatar
Written by Steve
Updated over a week ago

With our latest update, we have added native Unreal and Unity files to the Kit download options.

Most of our models are between 30-60k Polys. Depending on your project, this may exceed the polycount limits for high frame rate gameplay. Our kits do not include LODs, and may need some additional work if you are looking to optimize them for in game use. If you do need to optimize them, all of our models have clean geometry and are mostly quads.

We are not currently looking to add LODs or lower the polycount of our kits, but rather excited for the improvements in game engines this year that will increase the capabilities and polys used inside Unity and Unreal.

If you'd like to test our models out to see if they will work for your project, try out our free mini kit.

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